Understanding Items in Darkness
Below is a comprehensive table of the various items you can find in Darkness.
Please note that anything currently being worn as "Gear" by a character does not take up the listed slot. Only items placed into the Backpack take up an item slot.
Item Name: | Type: | Effect: | Slots: | # in Stack: |
---|---|---|---|---|
Ammo Belt | Gear | You can now store twice as much ammo for the same inventory cost. | 1 | 1 |
Backpack | Gear | (Everyone has one, it holds 5 items and does not take up an item slot) | 0 | 0 |
Bag of Chips | Food | Removes 10% hunger | 1 | x5 |
Baseball Bat | Gear | 10 Damage, Swing | 1 | 1 |
Batteries | Regeant | Provides energy for 2 hour per battery | 1 | x6 |
Brick | Gear | 5 Damage, Throw | 1 | 1 |
Bullet Proof Vest | Gear | You take 25% less damage | 2 | 1 |
C4 (Explosives) | Gear | Can be used to cause explosions to clear or make debris | 1 | 1 |
Canned Food | Food | Removes 25% hunger | 1 | 2 |
Circuit Board | Regeant | Electrical part used in crafting | 1 | 1 |
Copper Wiring | Regeant | Electrical part used in crafting | 1 | 1 |
Crow Bar | Gear | 15 Damage, Swing | 1 | 1 |
Fire Axe | Gear | 15 Damage, Hack | 1 | 1 |
Flashlight | Gear | Provides a source of light | 1 | 1 |
Flash Grenade | Gear | Will temporarily blind any enemies in its blast radius | 1 | 2 |
Grenade Launcher | Gear | 50 Damage, Explosion | 2 | 1 |
Grenade | Ammo/Gear | 30 Damage, Explosion | 1 | 1 |
Handgun | Gear | 10 Damage, Shoot | 1 | 1 |
Handgun Clip | Ammo | 9 Bullets in each clip | 1 | 1 |
Medical Buzz Saw | Gear | 25 Damage, Slice | 1 | 1 |
Medical Kit | Gear | 5 Bandages, 2 Splints, 1 Needle and String. Can be used to heal self or ally | 1 | 1 |
Notebook | Misc. | *Special Item* You may ask the DM to refresh you on any previous info | 1 | 1 |
Percussion Grenade | Gear | Will temporarily stun enemies in its blast radius | 1 | 1 |
Police Helmet | Gear | You take 25% less damage | 1 | 1 |
Rifle | Gear | 25 Damage, Shoot | 2 | 1 |
Rifle Ammo | Ammo | Box of 9 bullets | 1 | 1 |
Riot Shield | Gear | You take 25% less damage | 3 | 1 |
Rocket Launcher | Gear | 100 Damage, Explosion | 3 | 1 |
Rocket | Ammo | Explosion Ordinance Ammunition | 1 | 1 |
Rope | Gear | Used to climb up or down | 1 | 1 |
Shotgun | Gear | Close Range - 50 Damage : Med Range - 25 Damage : Long Range - 5 Damage, Shoot | 2 | 1 |
Shotgun Shells | Ammo | 6 Shels contaiend in a box | 1 | 1 |
Steel Pipe | Gear | 12 Damage, Swing | 1 | 1 |
Surgeons Scalpel | Gear | Close Range Melee Combat, 5 Damage, Very high crit | 0 | 1 |
UV Light | Gear | Can illuminate hidden clues and trace faint blood tracks | 1 | 1 |
Walkie Talkie | Gear | (Everyone has one by default, this item does not use up an inventory slot) This item is used to communicate with other players. | 0 | 0 |
Welding Torch | Gear | Primarily used to weld. Secondary weapon - 10 damage, burn. | 1 | 1 |
Torch Fuel Tank | Ammo | Provides enough fuel for 5 welding jobs | 1 | 1 |
Wireless Camera | Electrical | Can be hidden by a player in any room | 1 | 1 |
Wireless PDA Hub | Gear | Used to connect to wireless cameras so you may view various rooms | 1 | 1 |